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WARPCON : University College Cork : 25th - 27th Jan 2008

Roleplay Games

Currently, we have a variety of games which are in the stages of being written for Warpcon 18. More are always welcome, so feel free to contact our RPG coordinator for information about submitting them.

Here they are:

World of Darkness: Ancestor of All Honour
By Baz Nugent

Number of Players: 5

You know Damo, he's the man. After a busy term wheeling and dealing, he's heading down to Clare for a party.
And if you help him set the place up, there's a lift, in a Merc no less.

It's, Damo said, in the back end of nowhere. So, no neighbours, no guards, no limits.



AD&D 2nd Ed: No Man's Blood
By Colm Lundberg

Number of Players: 6

In denial of anything after 2nd edition, I here present classic hardcore fantasy old skool.

Over the past decade, the local landlord has been squeezing every drop of gold from the local villages, raising taxes for an army to withstand the neighbouring wizard's growing power.
Now the raids have begun from both sides, seeking captives, coin and striking fear in the populace.

Your village is at the forefront of these raids and you must act before your loved ones are slain and before you are drafted.



WHFRP (2nd edition by Flame publications): The Hand That Feeds You
By Colm Lundberg

As the city of Oppenheim grows in opulance, the power of governance seems to rest firmly with the artisans and guilds.

However, the Empire heirarchy are not happy with this situation and are installing a new Governor.
The giuld have hired you to stop this.
But are you caught between the lesser or greater of two evils? Or three, perhaps?



In Nomine: One Wing Dipped in Blood
By Colm Lundberg

Things are not always rosy as an angel.


Especially the angels of suicide.
No matter how they try, they cannot stop the death.
In fact, they cannot intervene at all - just watch and help the transition.
Never mind the canon of suicides going to hell, it's tough enough spending the last few moments together on earth. If they stop, Dominic will accuse them of treachery.
But what's the point in living an eterntity with one wing dipped in blood? Surely, there must be other alternatives?



Nobilis: The Storm passes- a Warpcon 2008 scenario for 5 Gods
By Paddy Delaney

The pain within your body has subsided...somewhat.
You float in an endless void, a nightmare incarnate. Who...what could have a hand in the downfall in a God as powerful as you, indeed the world? You crawl from your hole.

Your worshipers...gone, ..the others gone? The entire world fractured and spent..not even dust and ash.
Localized maelstroms pulverize the remains, the abyss yawns before you.......then as a beacon at sea, came the summons!

Abyss surround you! There are others...it can be put right. You have this one last chance to recapture your glory and this time keep it!.



The Tragic Comedy or Comical Tragedy of Puppetland
By Anita Murray


Mister Punch is one maligned good fellow,
His dress is all scarlet and yellow,
And if now and then he goes pyscho
It's only among his good friends.
His misery most freely he spends;
to laugh and combat he intends;
With puppets he's a rogue and a brawler;
He lives, while he can, upon clover;
When he dies - it's only all over.

'And this is where Punch's comedy must end' - Judy's Boys Manifesto.



Vampire the Masquerade (D10): When a Siren Calls
By Ray O Mahony

Number of Players: 6

“Help me.”

you look over your shoulder quickly to see who was speaking, yet there’s only an empty street and the gently falling rain. You sigh and continue walking through the winter night, but you hear it again, this time more clearly, more desperate; “Please…Help Me.” It’s a woman’s voice, it’s very pained and it feels very near.
You begin to feel sick as your blood seems to boil just beneath your skin and pain pierces your skull. “HELP…..” You turn in the direction of the voice “...ME...” You begin to shuffle towards it “..PLEASE..”

You realise that you’re running towards her now, and you’re pain is evaporating. Soon you see the other vampires that are being summoned by the voice, all with a glazed look in their eyes.



Serenity
By Ray O Mahony

Number of Players: 6

Ain’t no big secret that one might get a bit tetchy when one gets work from the Tongs, when all’s said n done they’d as soon shoot a fella in the back as pay him.
Especially if he’s a Browncoat. But right now I ain’t got no kinda choice but to take their job, what with the cost of repairs being what they are n all. Not to mention the awful big pile of credits it’s gonna take to keep my new crew all fed n contented.

Yes sir, if this job don’t go smooth, life in the black will get a little trickier for me n mine, believe you me.



Vampire Dark Ages (D10): Still Waters
By Ray O Mahony

Number of Players: 6

Welcome to Venice, the heart of a trading empire that stretches across the Mediterranean and includes virtual control of Constantinople itself. Treasures from distant lands and wealth of local merchant families are all signs of a prosperous age for the city.
However, this city hides troubling secrets in the shadows of its narrow streets and the depths of its canals.
Dire tales of ancient beings playing games with the lives of men are whispered fearfully as ships vanish from the sea without trace. Ghostly apparitions plague the virtuous and darkness envelops those who question their masters.

Tread carefully, sweet guest, for a step out of place here could be your last.



City of Angels: Hunter the Reckoning
By Ray O Mahony

Number of Players: 6

The City of Angels, what a splendidly ironic title for such a festering heap of demonic activity. The people that walk past you in the street here all have a dazed, complacent look in their eyes.
For some, the dreams of stardom have given way to hopes of power to be granted by their “betters”. They have given away their free will to serve vile, unspeakable fiends, but there is hope for those unfortunates still.

There are those of us who help those who can’t help themselves, we will drag these puppet-masters out into the light to face judgement. One monster at a time we will take back the night.



Call of Cthulhu: Yog-Sothoth Is The Gate
By Gareth Hanrahan

You remember 1941.
You remember 1965.
You remember 2008.
 
And they are all now.
 
For those who have passed through He Who Is The Gate, and learned the true nature of their own existence, there is no past, no present, no future.
 
The Wayfarer is here, now.

 

 

 

Conan: The Pit of Blood
By Gareth Hanrahan

You are a gladiator in the arenas of the city of Luxor. You have fought many foes and strange beasts, and spilled their blood upon the sands. Always, you have been the victor.

 

Soon, the masters of the pit will hold the Tournament of the Blood Moon.
There is no tournament more prestigious.
There is no prize more sought after than freedom.

But only one of you can win it…

 

*Moist Begone!*
By Cathal Garvey

A Modern witch-mafia hunt for the traitor before the boss' big party, while vigilante banishers search frantically for an artifact of great power..

 

Paranoia: Viva la Revolution!
By Gareth Hanrahan

Comrades! Do you not hear the shouting in the corridors! Rejoice! This sector has been freed from the grasp of the corrupt and evil Computer, and has been delivered into the hands of the People's Revolutionary Committee! The enemy is at the barricades, but no doubt our brothers can hold them off! Pick up your laser pistol and join the Revolution, comrade!... unless you're a Computer loyalist, in which case we must execute you. Are you with us, comrade?




Blood And Gold : A Malazan Tale of the Fallen
By Paddy Delaney

One year before the Letherii seventh closure.
The ascension of the empty hold
1161 Burn's sleep

Karos Invaltid, son of a powerful merchant has been kidnapped! Five indebted, bound to him by chains of blood must deliver a king's ransom in gold to his captor(s) but which will win out, their desire to smash their ties of blood or the opportunity to cast off the crushing weight of gold owed to a cruel master?

Blood calls and gold weighs them down and all is not as straight forward as it seems........nothing ever is in Lether.

Ars Magica (5th ed) - Hibernia Covenant - Corcaigh
 By Donal
Number of players: 4 - 8
 
Salve Sodalis! Mundanes think it is easy to be a magus in the covenant but dealing with things outside their feeble minds is not an easy task. The Corcaigh covenant has invited you to become an apprentice to Shorelius de Jerbiton; but you are not the only student trying to become his apprentice... Shorelius has laid the rules, he will only take one that can face all his challenges.

Twisted souls
By Paddy Delaney
Sanlucar de Barrameda -  August 1546
13 years after the Execution of God-king Atahualpa of the Inca Empire.

A ship from the west puts in. Those aboard are dark souls indeed with an even darker curse upon them and secrets that could drive a good Christian man insane. Their foul intentions will be brought to fruition before the Sun rises over Spain, for they are the last of 'Los Trece del fama'.

A GURPS scenario for 5 black hearted Pirates.

Legend of the 5 rings (3rd Ed) - Dark Blessings by Donal

Number of players: 8

Nameless, Rokugan means no more to you... the false emperor sits on the Throne but now that the truth has been revealed to you. It is time to earn your new family name. Stand up and claim your alliance to the true kami Fu Leng.

WoD: Seeing is Believing:
By John Bowler
Life's easy as a Paranormal Investigator and Occult Enforcer.

You show up, play with your toys and gadgets, set off some loud noises and flashing lights then cash the cheque.

People are fairly easy to fool and will see whatever they want to believe. Of course some may call you a con-man, a swindler or a cheat but you provide a valuable service. Your theatrics and special effects provide peace of mind without all the trouble of convincing them ghosts and ghoulies don't exist.

Now and then though something genuinely weird shows up, that's what fifth gear in the van is for.

Shadow Holocaust
by Yves Alleman
Designed for 4-6 players.

"It is running on all trid channels: the Lone Star has locked the whole area around Steel Alloys Inc, one of the few companies brave (or fool) enough to settle itself in the Redmond Barrens.

Obviously, the Metroplex Guard gave them a hand, which is pretty rare when it comes to a so-called "internal security threat". All the authorities declare that it is a prevention measure, as a new and virulent sickness has declared reared its head in the neighborhood. If they say so...

I just wonder why it is always in such times that people remind themselves that they have forgotten something important in the vicinity. And why is it that they need disposable assets like us to find and bring it back?"

"Now is the winter of our discontent"        
By Brian Caball

"Times change, and it's time we changed with them! We can no longer justify the senseless murder of some young girl every year over some silly superstition.
Spring will come whether or not this sacrifice is made! Have faith in our lord and god, not in ancient barbaric rituals."

Spare parts"  Brian Caball

"What do you mean the deuterium injection manifolds are shot?"

"That's what I mean captain... I told you they were past their sell by date before we even left for the frontier. Most of the planets out here haven't so much as had a starship drop by in a decade, let alone had any quality spare parts on hand!

I've got them mostly patched together with duct tape and good intentions, but they'll only hold for one more jump. If we can't find a place to have a complete overhaul in that distance, we're stuck in real space for good"

"Well... look here. On the charts here, there's an imperial scout base, 2 parsecs away. We can make that in one jump"

"I'll start heating up the engines and praying they hold together"

Scion:Hero Winchester House.
By Elaine McCourt

There's something new up at the campus. They levelled the old hospital wing and said there was going to be new halls of residence built there, but there's a huge old mansion there now and no-one seems to paying a blind bit of attention to it. The gates are locked, and there never seems to be anyone around.

If it's deserted, though, what's that whispering you can hear every time you walk past the gates? And why does
no-one else know anything about it?

DnD: The Battle for Slef Isle
By Pete Johnstone and Eddie Kelliher

It is the Dawn of the Second War of the Throne. The Land of Masus has been invaded by an Orc horde led by Ogarth the Destroyer. The Dwarven, Human and Elven strongholds are all besieged and orc bands pilliage the countryside mercilessly. The last hope for the free people of Masus is to send an emmisary to Slef Isle to seek an alliance with the Necromancers. Times are desperate indeed.

Sendril, the elves chief druid has ventured there to seek their aid in turning the tide of the war. Unfortunately Sendril was betrayed, and has disappeared somewhere on Slef Isle.

Now a band of legendary heroes is sent to free the druid and complete the quest for an alliance. The fate of the free lands of Masus rests in the lap of five fine warriors, and their actions here will shape the future of millions....


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Irish Gaming ConventionsWarpcon 2007